Legends & Myths (PFC)

There are many various legends, myths, superstitions, and such across the lands of Lazulum. Some are unique to certain races while others are shared between them.

Birch Trees
Birch trees are of particular mystique. Both Fountains and Denizens have legends of spinning birch trees called "One-drinkers". According to the legends they are always seen in the distance and are never to be approached, with vague and terrible consequences if you do.


 * White birch trees in general are an object of fear in folklore, with their pattern believed to be made of monster skin.

Williams Grand Leg
Williams Grand Leg is a powerful ancient weapon that has appeared many times throughout history, often with great destruction. Most legends claim that it was formed when a strange two-legged creature made of gold bit into the leg of a Denizen, turning that leg into the weapon. In use, any living material that it hits will be turned into gold.

Origin
There are various Fountain origin stories:


 * "We came from the Waters Above, sleeping in the sky until we fell down"
 * "We are a spirit that possesses a 100-year old object"
 * "Maybe be do what those other fleshy races do?"

Fountains consider tides and tidal flats to be mystical and something to be wary of. The waves whisper secrets only a Fountain can hear.

The Selkie's Pitch
There is a myth that on long, dark nights when the black algae rolls through the night sea, something strange comes out of the sea foam - the Selkie's Pitch. Some believe it to be the ghost of a Fountain that died in horrible pain, seeking to shatter your bauble with a mouth of shark teeth and eel tongue. Others say it is the ash-slime of a dead selkie that was retaken by the tides.

Tiderim
The lake of Tiderim won't ripple, no matter what you toss in it. It has stayed a still mirror for as long as anyone can remember. The silence of the lake is referred to as "Bakuhatsu" and many believe it to be the body of an ancient Fountain of titanic proportions. No Fountain that approaches the lake has ever returned.

Rain
Many Fountains believe rain is a message from Above, and will stop whatever they are doing at the time to listen. Rain is a significant part of their religion, with showers built in temples in an effort to replicate rain. There are also several holidays themed around rain, with those being the most serious events they observe.

Bathrooms
Despite being a genderless race, many fountain buildings are built with vague approximations of what they think bathrooms are. These are often nonfunctional, with pipes leading nowhere, and a malformed rendition of what a toilet should look like. These rooms are typically never entered after construction, and are built to appease some superstition that Fountains have about races that have male and female genders. There are various boogeymen that Fountains will warn each other about regarding the bathroom; entities such as the 'mick-sick-seed' are purported to dwell within, causing a vague and horrible fate to occur to any Fountain that dares enter. As such, daring each other to enter a bathroom is common among young Fountains.

Origin
Denizens have divine blessings as they come from the paradise isles of Selkspitche. One of this blessings is believed to be that their semi-immortality is a result of their mussel, which keeps their hearts open and humble in both a literal and metaphorical sense. The mussel is a trait they share with the Selkie, from which the oceans pour out.

Pitch-shaker
Occasionally, a sleeping Denizen's dream gets cast up on a wall in the form of a flickering shadow. This is believed to be caused by a spirit they call the "Pitch-shaker" and descriptions of what it may look like vary. There is also some debate over whether it is the work of a spirit or simply a biological function.

Henicopi Legends
(Unknown?)