Jamjar

The primary character of Proper Care and Feeding for your Fountain, a Water Fountain Collector. After she is adopted into the Spitshelkie family, she is given the new name of Firetide.

Bio
(This section is quite long, due to her being the main character of the story. Also, spoilers.)

At the start of the series, Jamjar is 101 Days old when Clocker arrives to begin education for her group. She early on discovers her difficulty in forming proper fingers, while making friends. While working on building her first walker she is looking for parts and gets a shock from something in a pipe, then while assembling parts the walker explodes, launching a nail into her bauble. She then sinks through the mercury layer into the caverns below.

At some point she finds both a radio and a net, and is seen fending off a swarm of Payas. After destroying the last one, Ponble appears, breaking up through the dirt below. After she faints in the cave, Ponble takes her home where she has Ponble remove the red shell that has been covering her middle, then attempts to remove the nail from her bauble but passes out on the floor. Tetri notices the nail and removes it then seals the bauble in a sphere of hardening silk to protect it and lets Ponble take care of it. After a few days, during the night, a bit of drool from Ponble while sleeping falls on the bauble which then slips from her grasp and rolls next to an exposed outlet which shocks it, awakening her. Jamjar starts using that small amount of water to move, as well as attracting the falling tears from Ponble for additional water. Bibo sees the bauble and starts playing with it, with it eventually ending up in the bathroom. Jamjar uses her little amount of water to leap up to the bathtub's faucet to turn it on and quickly gathers enough water to reconstitute herself, but notices for a moment she has an ice hand which she starts to test out occasionally.

The next day, they go to the Henicopi Market to do some shopping. Jamjar is astonished by the many kinds of Henicopi and takes a stress nap while Ponble shops and Crayon sets up her own shop. After a while they come to a shop where Jamjar awakens and starts using parts to make a new walker and Tetri shows up with Bibo. When Tetri sets Bibo down, Bibo suddenly heads into a nearby pipe and crawls through it. Jamjar hears Tetri scream and dashes into the pipe to retrieve Bibo. As they pop out of the other end of the pipe, they look up to see a chained up and brutally dead/dying Denizen with several Henicopi cultists chanting in the room. Jamjar puts Bibo back into the pipe as the leader cultist declares "no witnesses". After one swings their sword through her head she retaliates, wrapping around one and crushing it, turning her hand into ice and instantly squeeze-decapitating another, then engulfing the leader and drowning them. The drowned Henicopi is dropped, falling into a circle drawn on the floor, suddenly disappearing as something begins to appear. King Slump rises out of the ground and greets her as "boneless blue boy" then proceeds to start turning her into flesh. This horrifies Jamjar who starts screaming, so Slump decides that's not what she wants and snaps his fingers making the flesh portion just fall away from her. He then asks what her wish is while declaring his identity. He then reads her mind, decides to give her a walker and two tickets to a place and then takes her memories of the last few minutes which causes her to fain, falling along a summoning circle line. He then teleports her out of the room to get her off the line. Upon appearing by Ponble, she suddenly starts turning into flesh again, Slump The Heart Void appears, and she turns into a large flower. After Tetri confronts The Heart Void, who quickly becomes bored and then simply reverses the magical effects that had happened.

After returning home, Tetri adopts Jamjar into the family, additionally giving her the new name of Firetide. Heading out, the family gets on a train where Firetide and Ponble ride in the Molting Car where she starts to suffer from late-stage starvation, going fractal, having had no geosmin in days. Ponble has some materials brought where Firetide starts preparing the geosmin as she becomes delirious. At the same time there are assassin Henicopi that attempt to kill her and fail but manage to be mostly unnoticed. After forcing her to eat the geosmin, Ponble takes her to their room in another train car. There she is given a gift of a special hydrophobic shirt she can wear when three assassins strike, injuring Ponble and cracking the silk shell around Firetide's bauble. Firetide flows into the one that hurt Ponble, killing it in the process and protecting herself with it's body as the train alarm goes off warning of an attack. As Tetri arrives at the room, Clocker in her battle walker breaks through the roof. While Tetri retrieves her armor and sword, Clocker tries to convince Firetide to return with her. A fight between Tetri and Clocker ensues as Firetide gets herself and Ponble out of the room, resulting in Tetri losing both hands and nearly being killed, with Firetide joining the fight and attempting to subdue Clocker. Unknown to the others, Clocker is convinced by Death to let Firetide remain and gives her a special walker before leaving.

Days later, having returned home, she is working on designs for artificial hands for Tetri. Tetri takes her shopping and attempts to explain the concept of genders and sex, which Firetide takes to be a joke. At the store she experiments with a couple of dowsing rods that inspires her functional hand designs and gets a net but also encounters a drawing of King Slump on the wall. That night she works on and finishes the hands and goes into Tetri's room to attach them. They work and as Tetri goes back to sleep she heads to her and Ponble's room where she happens to look at the walker Slump gave her and sees the two tickets. Upon reading them she activates one, summoning the Slump Ticket AI, which restores her taken memories, combines Clocker's gift walker with the Slump walker, then chases her through the house into the molting room where it eventually gets them to desperately declare a destination to go. This location ends up being a medical room in Splash Mountain Colosseum.

To provide them with a safe place to stay while Ponble grows her new carapace, Firetide takes the test to be a fighter at the colossum. She is quickly beat down and her walker crushed against the wall and the training dummy throws her bauble, damaging the silk shell enough that it breaks off entirely. This revives her for a moment before she passes out, the last thing she sees being her Slump Walker instantly repair itself and initiating auto-defense procedures while showing the Slump AI's face. She suddenly awakens in her room, now inside the incomplete flesh body that had appeared along with the Slump Walker. She gets help from Tetri and Crayon who take her downstairs as the flesh body is slowly growing and tries to explain what she remembers and has happened. On the main floor George notices that her flesh body seems to have plant-like parts and opens the window to shine the sun directly on her, prompting rapid growth of the rest of her flesh body, taking the form of a Denizen. While trying to stand up without falling, she faints and awakens back at the Colosseum for a moment before waking up in the body at home again. Crayon takes her to school, along the way discovering that her arms have a split that allows them to act as four arms. At school they have a fight at the classroom entrance and Crayon goes inside while Firetide stays out and starts wandering the halls in frustration. Finding the toilets, she relaxes for a moment and notices her vision crossing over to her water body slightly and decides to knock herself out to awaken there. Doing so she sees Cloudy trying to get her walker to stop trying to continue the fight, having already won and earned them an official registration as a fighter. Cloudy gives her an item to order a new walker has Ponble brought in who then carries her out to go to their new room. Along the way they come across the crafting machine and she orders a new walker that looks similar to a lizard, incurring a debt by taking a non-basic model. Roanoke gets Ponble away from the machine before it mistakes her as parts for the walker, then provides her with a book on Fountains before Lamprey escorts them to their room. Finally having some privacy, Jamjar explains what she's been going through to Ponble and they try to plan what to do. As they go out to find out more about their situation they come across Helk who gives them a device to meet with the Willow Witcher.

While walking through the city of Splash Mountain, they come across a doll shop where Jamjar discovers she is a collector and loves dolls. She obtains her first doll, that of a diving-bell spider Denizen named Inkka. Upon reaching the Willow Witcher they meet the owner, Agglatz, who teaches Jamjar about dowsing. After going through a preliminary lesson and discovering that they are too far for standard dowsing methods to detect where home is she suggests an experimental unit she has been working on, which uses strong voltage to increase the range one can detect. Upon using it, Jamjar becomes connected to her flesh body, but kind of in between. While in this state Lofi comes into contact with Jamjar and after a short explanation takes over her body to help her. She first breaks the amplifier, then takes form using Jamjar's body to explain that the waves of the leylines are being disturbed by The Comet Drinker. Then she chastises Agglatz, informing them that Jamjar's heart had stopped and had been near death due to the overcharged amplifier. After then creating an ice representation of King Slump, Lofi then explains tuner rings to help with Jamjar's dowsing, discovering that they are far to the North of Aika Village. Lofi then egresses, leaving Jamjar to her body who is extremely tired and falls asleep. Ponble carries her along with her doll and new water hat back to their room at the Colosseum while Agglatz has the walker shipped back for them.

Jamjar awakens in her flesh body feeling the pain from knocking herself out. She becomes accosted by a bunch of butterflies and tries to escape them by leaving the bathroom where she meets Emleri who takes her to treat her head injury. While there they converse and she learns more about Denizen biology and different kinds while sharing part of her experiences to the slightly bewildered Emleri who ends with asking if Jamjar needs a hug and gives her one. As she leaves, Jamjar encounters Crayon who is very unhappy, but after calming down a bit explains about gutterflies. She then has Jamjar eat one of the gutterflies, as they can pass on residual emotions from the person they came from. They are able to reconcile some of their feelings and Crayon dyes Jamjar's hair-tendrils and ties them like a ponytail before they head into the Dowsing 101 class led by Mrs. Shale. During the lesson, some of the water starts floating, seemingly on its own. George takes her out of the classroom to talk, asking her to carry him to another room where they can talk in private. Along the way she notices him trying to touch the Slump foci on the back of her neck and after putting him down asks if he was once a Fountain as well. He says no, "I am a part of you." He states that he is from the wood that makes up Jamjar's current homunculus body. Then he begins to remove his outfit, revealing that he has split-arms and is not a Denizen at all, but is actually a Gibbous Urchin, from a land far away and in search of information about the Turtle. This convices Jamjar to let him inspect the foci on the homonculus body, revealing that the body is made from a mix of DNA and is not yet finished. He then goes to show that a shard of King Slump is actually in the area, though seemingly blind and unable to be communicated with, by using the leyline effect with the local water to be able to see the King Slump shard. This brings the shard into full view, though George doesn't see while he is facing away focusing on running water, and the shard comes up to Jamjar. This terrifies her and she starts moving towards the clock to try to use its parts to make a device. As she does so, the shard extracts the foci from her body and uses it to communicate with them. While George is talking with the unnamed shard, Jamjar finishes the device and stabs it into her hand, surprising both George and the shard. She then uses it to control the water forming Slump's body and break his form apart. Elated that she "killed" the shard, George comments that it isn't dead since the "body" was just a psychic projection and was unharmed by the event. They then chat about her past interactions with King Slump, his shards, and the ticket A.I. George then tries to explain the Spirit Week, an annual event, and learns that she is "only almost" a year old. After establishing a basic plan for capturing the Heart Void, she then informs George that they aren't friends and to not talk to her, while noting that her hand "feels like WOW" (due to the pain of impalement), then leaves the room, encountering Crayon on the way. Starting to yell at Jamjar, she notices the water-control implant and instead pulls it out to bandage her hand. As she does, they have a reconciliation and head back to class.

Abilities
As a Fountain, she has great agility and has extreme talent for mechanics.

Inventions

 * First Walker (exploded before being finished, injuring her and leading to the start of her adventures)
 * Water Hand Device

Homunculus Body
With the addition of her homonculus flesh-body, which seems to be male, she has the ability to swap bodies by falling unconscious in one to awaken in the other.

This body is made up of a mix of DNA, giving her/him a combination of attributes from each. (This is later revealed when George convinces her to let him inspect it)


 * 30% Goliath Beetle: She has increased strength
 * 30% Black Widow: Can possibly make silk
 * 30% Gibbous Urchin: Has split-arms
 * Status: Unbaked. It is currently unfinished, with 10% unfilled.

Walkers Owned

 * She didn't get to use her first, self-made, walker because it exploded.
 * Her second one she made in the Henicopi Marketplace.
 * She was given one by King Slump, though she couldn't manage to use it effectively due to its complicated gear system.
 * Clocker gave her a new walker before leaving the train. This one worked quite well for her, only requiring her to push buttons to operate.
 * The Slump Ticket AI combined the one from Clocker with the one from Slump to create a combined unit which both works well and has both a self-repair system and auto-defense AI.
 * A lizard-like walker, purchased from the crafting machine at Splash Mountain Colosseum.

Trivia

 * She suffers from Electrostatic Dyspraxia, making it difficult to form hands.
 * However, she has also shown an ability to create powerful ice hands, for a short time.
 * Her flesh body has a label on the back of the neck: King Slump's "Flesh-Grow"tm